Infinifactory subreddit1/3/2024 ![]() "After this meeting, we can affirm that these guys WANT to have legacy WoW servers, that is for sure," wrote a Nostalrius admin. Shortly after, they managed a face-to-face meeting with Blizzard to press their case for the value of vanilla WoW. The server owners complied, shutting down Nostalrius in April, but the fight wasn't done. The forecast was grim: Blizzard had shut down other vanilla servers before, and it felt unlikely that the internet petition that sprung up in response was going to reverse the action against Nostalrius. In April Blizzard issued a cease-and-desist against Nostalrius, WoW's biggest vanilla server, which boasted 150,000 active players. It's a museum piece created by passionate fans with no official alternative."īut it's against WoW's terms of service to operate an independent game server, even if that server takes no money from its community. As Angus wrote in April, "Nostalrius is a time capsule: a beautifully nostalgic record of what a living world used to look like. Vanilla WoW (that is, a pre-expansion version of World of Warcraft) has remained a popular way to play the most popular MMO of all time. Nostalrius could accommodate as many as 11,000 concurrent players. More reading: Ark: Survival Evolved dev responds to paid expansion controversy Valve must take greater ownership over Steam's Early Access program On the third most-popular post on the Ark subreddit ever, one fan criticized: "We paid for the developers to finish Ark: Survival Evolved, instead they took our money and made another game with it." Studio Wildcard defended its decision saying that implementing an expansion early would make the technical process easier for future expansions. Many fans were unhappy to see a game that was by definition unfinished getting post-release content. At $20, it was two-thirds the cost of the base game. In September, Studio Wildcard dealt a blow to Early Access' reputation when it released Scorched Earth, the first paid expansion for Ark: Survival Evolved. Although Early Access has yielded excellent games like Darkest Dungeon, Don't Starve, Offworld Trading Company, Subnautica, Divinity: Original Sin, Infinifactory, RimWorld, and Kerbal Space Program, some PC gamers remain reluctant to buy into unfinished games and the uncertainty that the Early Access label sometimes carries. The pressure on Steam's Early Access program has only increased since its introduction in March 2013. Scorched Earth added a ton of new stuff: new creatures like the deathworm and the mantis, new features, over 50 new items, and the centerpiece, six desert biomes. From least-most controversial to most-most controversial, these are the stories that drew the greatest negative reaction from the PC gaming community in 2016. Pour a glass of dramamine and revisit the finest flubs that graced PC gaming this year. But with no real regulator at the helm to set and enforce standards, it also means that everyone has shared ownership of the platform, opening the door to abuse, troublemakers, and scandal. The Writer Will Do Something isn't necessarily recreating those experiences, but I've seen a fair few chums in AAA delight and despair at the game's depiction of meetings like this.The openness of PC gaming allows anyone to contribute, from modders, Twitch streamers, and two-man dev teams to the biggest game studios in the world. Burns composed the soundtrack to Infinifactory and has made games like The Arboretum, but he's also spent years working in production on various Call of Duty and Halo games. One thing's for certain: someone will make a Dark Souls comparison. Maybe you'll give up on this mess try to quit. ![]() Or maybe you'll all pull it together and come up with a great plan. With six months left before ShatterGate: Future Perfect launches and feedback looking poor, we play its lead writer in one meeting where folks are about ready to start assigning blame for the game's failing. The Writer Will Do Something is a funny and grim free Twine game looking into a key development meeting for ShatterGate: Future Perfect, the third game in a fictional series at a fictional studio, written by someone who's worked inside AAA. What's it really like? What happens when a game in a multimillion dollar series is shaping up rubbish? Everyone wants to murder their workmates by the end, right? We only hear whispers from deep in the belly of AAA development, reports from PR trips where everyone's on their best behaviour and whispers in alleys from shadowy strangers wearing trenchcoats.
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